Catch the Light

Primary tabs

Program Type:

Tech Skills or STEAM

Age Group:

Teens
Please note you are looking at an event that has already happened.
This event is part of a series. Visit the first event in the series to register.
Registration for this event is no longer open.
Allowed Grades: 6th Grade to 12th Grade

Program Description

Event Details

Student will learn Arduino in order to create and code a carnival "catch the light" game where a player throws a light to either side of the gameboard and the other player has to try and catch it by moving their joystick to towards the light before it outruns the player.

Taught by a HiTech instructor.

Register once for all five sessions, Mon-Fri.

Registration requested, onsite registration available. Grades 6-12.